Featuring the Arkham Horror: The Card Game Core Set cover art printed at 26` x 26` atop a high-quality, slip-resistant rubber base, this playmat is large enough to serve as a backdrop for as many a...
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Following the events of The Wages of Sin, you are disturbed to learn that there have been...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
After your fateful investigation in Union and Disillusion, the state of the city cont...
Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the ve...
Shattered Aeons is the sixth and final Mythos Pack in "The Forgotten Age" cycle for Arkham Horror: The Card Game.
In The Forgotten Age, you journeyed to the darkest corners of Central America in s...
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends the investigators along a bone-chilling hunt through New Orleans and the bayous of southern Louisian...
The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far ...
You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealo...
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Following the events of The City of Archives, your team of investigators find yourselves tr...
It was always going to come to this… You're finally headed to the asylum.
The Unspeakable Oath is the second Mythos Pack in "The Path to Carcosa" cycle for Arkham Horror: The Card Game, and it car...
Join the expedition in The Forgotten Age deluxe expansion for Arkham Horror: The Card Game! Five new investigators explore dark rainforests and forbidden caverns in search of an ancient Aztec templ...
There is a hidden realm beyond the world of the waking, a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in a place he refers to as the “D...
Think of this as a test of the human will... The Labyrinths of Lunacy is a unique, 80-card, standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners...
Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After your seemingly endless journey across the Dreamlands...
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansions two scenarios kick off The Pat...
Ritual magic pulses through the air! The world is ripping apart! Your time is running out! In Where Doom Awaits, the fifth Mythos Pack in The Dunwich Legacy Cycle for Arkham Horror: The Card Game, ...
Your investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. When you no longer can find the answers you need in Arkham, you voyage acro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '