In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge ...
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Red Dragon Inn: Allies - Keet & Nitrel ExpansionDescription: Goblins who adventure together, party together! Keet and his sister Nitrel have spent their lives exploring dungeon treasure vaults ...
Red Dragon Inn: Allies - Cormac the MightyRecommended for Ages 13 & up 2-5 Players45 minutes playtimeDescription: The North was once an inhospitable and uncivilized land filled with danger and ...
Red Dragon Inn: Allies - Witchdoctor NatyliRecommended for Ages 13 & up 2-5 Players45 minutes playtimeDescription: Natyli is a impulsive young troll who likes to make dolls of her friends and t...
Rick and Morty - Total Rickall Card GameRecommended for Ages 15 & up 2-5 Players30 minutes playtimeDescription: Rick has locked the family inside their house. Why? Because the family has grown....
Rising Sun: Kami UnboundRecommended for Ages 14 & up 3-5 Players90-120 minute playtimeDescription: Description from the publisher:
Kami Unbound is a new ruleset which makes the presence of the...
Risk: GodstormRecommended for Ages 10 & up 2-5 Players120 minutes playtimeDescription: In Risk Godstorm the players are priests looking to lead their race Greek, Celtic, Babylonian, Norse, and ...
Risk: Call of Duty Black Ops - ZombiesRecommended for Ages 17 & up 2-5 Players30-120 minute playtimeDescription: The legendary zombie demolition crew is back in a classic game of strategic conq...
Rising Sun: Monster PackRecommended for Ages 14 & up 3-5 Players90-120 minute playtimeDescription: A set of four extra monsters to be added to Rising Sun that the clans can purchase and use.
T...
Red Dragon Inn: Allies - Spyke And FlowerRecommended for Ages 13 & up 2 Players20-40 minute playtimeDescription: Spyke and Flower are munchkins - adventurers whose sole purpose is to kill monst...
RootRecommended for Ages 10 & up 2-4 Players60-90 minute playtimeDescription: Root is a game of adventure and war in which 2 to 4 1 to 6 with the Riverfolk expansion players battle for control ...
ReefRecommended for Ages 8 & up 2-4 Players30-45 minute playtimeDescription: Man vs Meeple said: œThis surprised me, and was a lot better than I expected it to be / œIt moves lightning fast an...
Root: The Underworld ExpansionRecommended for Ages 10 & up 2-6 Players60-90 minute playtimeDescription: New factions and battlefields join the world of Root!
The Underworld Expansion includes:...
Root: The Clockwork ExpansionRecommended for Ages 10 & up 1-4 Players60-90 minute playtimeDescription: Root: The Clockwork Expansion allows players to square off against four fiendishly automat...
Rory's Story CubesRecommended for Ages 6 & up 1-12 Players20 minutes playtimeDescription: Heres a game thats enormous fun and will sharpen your wits and hone your imagination. The 54 images wer...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '