{"product_id":"terra-mystica","title":"Terra Mystica","description":"\u003ch1 style=\"text-align:center\"\u003eTerra Mystica\u003c\/h1\u003e\u003cbr\u003e\u003cbr\u003eRecommended for Ages 12 \u0026amp; up \u003cbr\u003e2-5 Players\u003cbr\u003e60-150 minute playtime\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDescription:\u003c\/strong\u003e \u003cbr\u003eIn the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that groups skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a groups special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert Fakirs, Nomads Plains Halflings, Cultists Swamp Alchemists, Darklings Lake Mermaids, Swarmlings Forest Witches, Auren Mountain Dwarves, Engineers Wasteland Giants, Chaos Magicians Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...\u003cbr\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/\"\u003e Read More on Board Game Geek\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDesigner(s):\u003c\/strong\u003e\u003cbr\u003eJens Dragemaller\u003cbr\u003eHelge Ostertag\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eArtist(s):\u003c\/strong\u003e\u003cbr\u003eDennis Lohausen\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBoard Game Geek Category(s):\u003c\/strong\u003e\u003cbr\u003eCivilization\u003cbr\u003eEconomic\u003cbr\u003eFantasy\u003cbr\u003eTerritory Building\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBoard Game Geek Mechanic(s):\u003c\/strong\u003e\u003cbr\u003eEnd Game Bonuses\u003cbr\u003eHexagon Grid\u003cbr\u003eIncome\u003cbr\u003eIncrease Value of Unchosen Resources\u003cbr\u003eNetwork and Route Building\u003cbr\u003eTurn Order: Pass Order\u003cbr\u003eVariable Player Powers\u003cbr\u003eVariable Setup\u003cbr\u003eVictory Points as a Resource\u003cbr\u003e\u003cbr\u003e","brand":"Alliance","offers":[{"title":"Default Title","offer_id":32271282831418,"sku":"CSG ZM7240","price":79.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0091\/3126\/2010\/products\/23016.jpg?v=1614063876","url":"https:\/\/binderpos-dev2.myshopify.com\/products\/terra-mystica","provider":"BinderPOS Limited (dev2)","version":"1.0","type":"link"}