{"product_id":"scythe","title":"Scythe","description":"\u003ch1 style=\"text-align:center\"\u003eScythe\u003c\/h1\u003e\u003cbr\u003e\u003cbr\u003eRecommended for Ages 14 \u0026amp; up \u003cbr\u003e1-5 Players\u003cbr\u003e90-115 minute playtime\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDescription:\u003c\/strong\u003e \u003cbr\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their factions stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources power, coins, combat acumen, and popularity, a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game each faction always starts in the same place. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism no rounds or phases to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003cbr\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/\"\u003e Read More on Board Game Geek\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDesigner(s):\u003c\/strong\u003e\u003cbr\u003eJamey Stegmaier\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eArtist(s):\u003c\/strong\u003e\u003cbr\u003eJakub Rozalski\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBoard Game Geek Category(s):\u003c\/strong\u003e\u003cbr\u003eEconomic\u003cbr\u003eFighting\u003cbr\u003eScience Fiction\u003cbr\u003eTerritory Building\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBoard Game Geek Mechanic(s):\u003c\/strong\u003e\u003cbr\u003eArea Majority \/ Influence\u003cbr\u003eForce Commitment\u003cbr\u003eGrid Movement\u003cbr\u003eHexagon Grid\u003cbr\u003eKing of the Hill\u003cbr\u003eMovement Points\u003cbr\u003eMoving Multiple Units\u003cbr\u003eNarrative Choice \/ Paragraph\u003cbr\u003eRace\u003cbr\u003eSolo \/ Solitaire Game\u003cbr\u003eTech Trees \/ Tech Tracks\u003cbr\u003eVariable Player Powers\u003cbr\u003e\u003cbr\u003e","brand":"GTS","offers":[{"title":"Default Title","offer_id":32271288664122,"sku":"STM600","price":89.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0091\/3126\/2010\/products\/48461.jpg?v=1614064035","url":"https:\/\/binderpos-dev2.myshopify.com\/products\/scythe","provider":"BinderPOS Limited (dev2)","version":"1.0","type":"link"}