The third Mythos Pack in The Dunwich Legacy Cycle for Arkham Horror: The Card Game, the sixty cards in Blood on the Altar challenge you to delve the secrets of Dunwich, where you suspect a series o...
While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon! In this Carnevale of Horrors...
Featuring the Arkham Horror: The Card Game Core Set cover art printed at 26` x 26` atop a high-quality, slip-resistant rubber base, this playmat is large enough to serve as a backdrop for as many a...
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends the investigators along a bone-chilling hunt through New Orleans and the bayous of southern Louisian...
Arkham Horror: The Card Game – Gloria Goldberg Promo CardsRecommended for Ages 14 & up 1-2 Players120 minutes playtimeThis is a set of four promo cards for Arkham Horror: The Card Game, featuri...
Dim Carcosa is the sixth and final Mythos Pack in the "Path to Carcosa" cycle for Arkham Horror: The Card Game.
Your investigation into the mysterious play The King in Yellow has led you across th...
The King in Yellow has come to Arkham! You`ve caught the performance, and now find yourself drawn into the maddening web of powerful forces and sinister events that seem to surround the mysterious ...
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Following the events of The Wages of Sin, you are disturbed to learn that there have been...
Witness the day of reckoning with the Guardians of the Abyss Scenario Pack for Arkham Horror: The Card Game! Called to Cairo to unravel a medical mystery, this pack throws you into the action of th...
Heart of the Elders is the third Mythos Pack in "The Forgotten Age Cycle".
Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Me...
A young woman`s disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets! Over the course of 109 action-packed pages, Hour of the Huntres...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
After your fateful investigation in Union and Disillusion, the state of the city cont...
Arkham Horror: The Card Game – In Too Deep: Mythos PackRecommended for Ages 14 & up 1-4 Players120 minutes playtimeIn Too Deep is the first Mythos Pack in The Innsmouth Conspiracy cycle for Ark...
How could six stars vanish from sight all at once, never to reappear? Norman Withers has, perhaps, made the greatest scientific discovery in the history of Miskatonic University, one that could ear...
You`re going to need a bigger gun! As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin...
After reports of strange occurrences at Arkham’s most prestigious hotel reach your ears, you are summoned to the location by a mysterious note. You are just beginning to properly conduct your inves...
Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the ve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '